Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. What the purpose of this ammo? Showing 1 - 13 of 13 comments. It deals KO damage. Shoot it at the head as much as you can to force an opening.
Timeraider View Profile View Posts. Depends on the level of the sticky bomb to. Still considered the strongest damage ammunition on console for heavy bow gun at least.
Aquashot LBG Double KO Build: Max Artillery, Max Slugger Secret Mixed Set | Technobubble
Level 3 sticky bomb apparently is far stronger than level 1 and 2. Last edited by Timeraider ; 30 Aug, pm.
Originally posted by Timeraider :. Purely for KO damage and breaking parts. It's all about dat wyvern ammo and wyvernsnipe anyways. Last edited by gachi is manly ; 30 Aug, pm.
COV weapons are known for their "unlimited" ammo properties. Weapons under the Dahl brand allow you to switch between firing modes - from semi-auto, full-auto, and full burst, depending on the type of weapon you pick up. This can also change the way your ADS scope zooms in. With Torgue weapons, you can toggle between using normal ammo or shooting sticky ammo that latch onto your targets. Damage dealt increases the more sticky ammo you explode on a single target.
Using Atlas weapons, you can send out trackers to hit your targets. You can do homed in damage when you unleash your Smart Bullets that will track and damage your tagged targets. While wielding a Jakobs gun, any critical hit you make on an enemy's weak spot will ricochet off of that spot and hit other nearby targets.
With Maliwan weapons, elemental damage is the name of the game. Switch between elements in the thick of the fight to deal elemental damage to all targets hit by your bullets.
Vladof guns make your battles flexible with unique attachments that can change the weapon type you're carrying without having to switch weapons. Add tasers, rocket tubes, or more gun barrels to deal an onslaught of damage to your foes. With Tediore guns, reloading will turn your held weapon into a grenade that you can toss to crowds of enemies. The same weapon will re-form itself in your hands after the toss. When you use a Hyperion gun, your aim down sights will form a weapon-mounted shield, protecting you while you aim at your foes with pin-point accuracy.
In Borderlands 3, there are 9 different weapon brands that can be found. These provide a variety of features and unique perks that can change the gameplay, making it more immersive than ever. Each weapon manufacturer prides itself in their unique weapon features.
This can come in the form of creating shields when in ADS mode, switching elements within the same weapon, and more! Published and distributed by 2K. Trademarks are the property of their respective owners. Its licensors have not otherwise endorsed and are not responsible for the operation of or content on this site.
Borderlands 3 BL3. Tweet Share. Have some feedback? Click here Your feedbacks will be checked by our staffs and will be attended to accordingly. Reader Comments.The Sticky Jumper is a secondary weapon for the Demoman. Similar in shape to the Stickybomb Launcher and color to the Rocket Jumperit features an orange-and-white-painted drum magazine with a triangular sign depicting a silhouette of a sticky jumping Demoman and a flared muzzle.
The weapon fires rounded Stickybombs. As a training item, the Sticky Jumper fires completely harmless stickybombs, which deal the same knockback to the player as a normal Sticky bomb but dealing no knockback at all to enemiesallowing players to freely practice sticky jumping techniques. While the weapon only allows for two sticky-bombs to be deployed at once, the ammo count for the weapon is tripled, giving the user forty-eight extra stickybombs to use.
The user is still vulnerable to self-damage from other explosive weaponry as well as fall damage. Players equipped with this weapon are unable to carry the intelligence in Capture the Flag mode, the Australium briefcase in Special Delivery mode, or the Jack in the Pass Time game mode. October 28, Patch. November 19, Patch. December 22, Patch.
February 14, Patch. April 20, Patch. September 15, Patch. September 20, Patch. April 27, Patch. June 27, Patch Pyromania Update. September 16, Patch. November 12, Patch. July 2, Patch 1 Gun Mettle Update. July 23, Patch 1.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. I'm curious if the affinity and critical effect the sticky build??
What important things need to remember if u using sticky build??
Just want to be clear Showing 1 - 11 of 11 comments. Stairs View Profile View Posts. Kiwimaru View Profile View Posts. Last edited by Kiwimaru ; 24 Jan pm. Rasputin View Profile View Posts. Any crit modifiers do not affect sticky damage. It only scales with attack and boosts like artillery and feline bombardier. And yes, the damage CAN be capped, so it's not worth stacking all of the attack skills in the world.
Usually, with buffs applied, something like a few levels of agitator, peak performance and attack boost caps the damage out. It's also much comfier to go for artillery 3 and nargacuga's set bonus true spare shot over zorah's artillery 5 and normal spare shot charm.
The damage difference is negligible, but generally speaking you spend more time actually shooting and less time reloading. It's especially noticable if you use cluster bombs alongside stickies when monster is floored. Last edited by Rasputin ; 24 Jan pm. Greb View Profile View Posts.The Division 2 weapons come in many forms, but the best Division 2 weapons will combine not only some great stats, but great weapon talentstoo.
Below, you'll find a whopping rundown of all known weapons in The Division 2 in our weapon damage stats charts and listsand we'll also provide a full list of weapon talents and some explanation of how it all ties together, too. We'll start with the weapon damage stats, and then move to an explanation of those talents, including what they are and how exactly they work.
Choosing your weapon, or identifying the best weapons in The Division 2, is down to more than just the raw numbers. Different weapons require different strengths - it's more important a rifle can deal out huge damage in one round, for instance, whilst it's more important that an SMG has high damage-per-second as you empty a full clip. There's also the fact that weapon damage in The Division 2 works differently to a game where guns have 'flat' stats. The Division 2 is a loot shooter - it's about getting better versions of things as you progress through the game - and as such you'll find multiple versions of the same weapon with different stats for things like damage and as a result, damage-per-second.
With that in mind, here are a handful of things to bear in mind about both how you use the stats below, and how we've chosen to present them ourselves, which are worth quickly reading over before you dive into the numbers! With that explanation out of the way, let's dive into the weapon damage stats and numbers themselves! Look for more advice pages like this? Weapon Talents are the things that are going to turn a good weapon into a great one. Talents are perks, or bonuses, essentially - things that grant a specific bonus to a specific thing, and can make a huge difference to the viability of the weapon at hand.
There are about fifty weapon talents in The Division 2, and they break down into three categoeis: passive, active, or holstered. Here's what those mean:. First, not all talents can be found on all weapons. Whether a weapon has a talent is down to luck - unless it's an Exotic, which comes with fixed talents for that unique Exotic itself - but obviously the type of weapon it is will narrow it down a bit.
The 'Cannon' talent isn't available on Rifles, for instance, but it is on Marksman Rifles. Second, and quite importantly, some talents have specific requirements for be activated, too. Aside from First Blood and Naked, which both require you to have 8x Scopes or lesser equipped, all of these requirements are based on the number of specific stat bonuses you have. Stat bonuses, if you need a refresher which would be understandable These are colour-coded red, blue, and yellow respectively, and are shown next to your level number or Gear Score, after you hit level 30 and the endgame in your inventory menu.
Look for a little yellow battery symbol for your number of active Skill stat boosts, a blue shield that looks like a downwards pointing arrow for your Defensive stat boosts, and a red circular target for your Offensive boosts. Bringing it back to talents: many of them will require a certain number of a certain type of stat boost. The Frenzy talent, for instance, requires 4 or fewer Defensive stat boosts; the Perpetuation talent requires 5 or more Skill ones. With that hopefully much clearer, let's dive into the numbers again.
Here's a big list of known weapon talents - again, thanks to Apocryphate on reddit who's spreadsheet is our main source here, along with this infographic shared by MyWorstEnemy on reddit and the above spreadsheet again.
To see this content please enable targeting cookies. Manage cookie settings. Subscribe to our YouTube channel. Max stack is Buff lasts for 10 seconds. Headshot kills improves the repair. Max stack is 5. Additional headshots refresh the duration. All non-headshots remove the bonus. Kills refresh the buff.Join VIP to remove all ads and videos. When fired from a Bowgun, Sticky Ammo releases releases a single projectile which sticks to a target, exploding after a short delay and dealing True Damage.
The Combo Move multipliers for Sticky Ammo levels 1, 2, and 3 are approximately 12, 16, and 19, respectively. See Attack Power for more information. The amount of Stun buildup dealt by Stick Ammo levels 1, 2, and 3 is approximately 30, 50, andrespectively.
See the articles for Light Bowgun and Heavy Bowgun for more information on Sticky and other ammo types. All three levels of Sticky Ammo can be craftedwhile only levels 1 and 2 can be bought at the Provisions Stockpile in Astera.
It says up higher but i know a lot of people will miss it. This includes weakness exploit. Enjoy the extra deco room. Can anyone verify if sticky ammo explodes on the body deals impact damage? Sign In Help Sign Out. Toggle navigation. Search Results. Join the page discussion Tired of anon posting? Submit Submit Close. Load more.Snap caps are dummy rounds that contain no primer, propellant or projectile. Snap caps allow you to dry-fire practice safely without risking any damage to your firearm.
Dry fire practice is a great way to practice trigger control and other shooting fundamentals without having to go to the range or spend a bunch of money on ammo. Snap Caps are made to protect your firearms by relieving the stress on your firing pins and firing pin springs. When you safely store your unloaded gun, put a snap cap in the chamber and fire your rifle to allow the firing pin to lay at rest.
This will A-Zoom Snap Caps are ideal for safety training, function testing, or safely decocking without damaging the firing pin. They are precision CNC-machined from solid aluminum to precise cartridge dimensions, then hard-anodized for ultra-smooth functioning A-Zoom Snap Caps are perfect for safety training, function testing, or safely decocking without damaging the firing pin. A must have for your 50 BMG rifle.
A-Zoom Practice Ammo Rounds are much more than conventional snap-caps. A-Zoom metal snap-caps are precision CNC machined from solid aluminum to exact size, then hard anodized. This hard anodized surface provides for Ideal for safety training, function testing, or safe de-cocking without damage to the firing pin, A-Zoom's patented line of precision metal snap caps were introduced in to meet the growing demand for high-quality training rounds for shooters, Azoom snap caps are totally safe and eliminate unnecessary risk.
Tough solid aluminum construction and ideal for training, storage and function testing.
A-Zoom 22 rimfire action proving training rounds are precisely dimensioned for function testing and shooter training. These 22 rimfire dummy rounds are not snap caps, but rather precisely dimensioned, functional dummies.
A-Zoom training rounds are Precision metal snap-caps. Practice ammunition. CNC machined to exact size. Handles like real ammo. Solid aluminum construction.
Hard anodized surface. Dry fire thousands of times without damage. Totally safe. Category : Dummy RoundsType For safety training, function testing or safely decocking without damaging the firing pin, A-Zoom training rounds are much more than conventional snap caps. They are precision CNC machined from solid aluminum to precise cartridge dimensions, then hard Snap Caps allow for the safe release of firing pin springs.
A spring-loaded striking area cushions and protects firing pins. An excellent tool for teaching and eliminating flinching.